Whatâs the best way to present game material? In the style of old-school D&D where rules and color text are mixed together? Should you write all the color text âin character,â presenting the rules in a separate section? Topics include how to capture the feel of a setting, how to write entertaining and easy to understand rules, and how to you keep your rules from reading like an algebra equation. Panelists: Marc Tassin, Donald Bingle, Luke Johnson
Being funny is serious business. When should you inject humor into your manuscript? And how can you do it effectively? Our panelists teach you how to tickle readersâ funny bones. Panelists: Patrick Rothfuss, John Helfers, Donald Bingle, Anton Strout
Bang, Bang, You're Dead! Fun Ways to Kill Characters in Your Game Manuscripts
Description:
Not all non-player characters, and maybe not all PCs, should live to see the end of your story. Our panelists discuss when itâs time to kill âem off and gleefully share ideas for helping the characters into the hereafter. Panelists: Marc Tassin, Jennifer Brozek, Luke Johnson
Small-press publishers offer new authors great opportunities. Smaller presses are enjoying a renaissance right now and are becoming stronger than ever. Come find out the advantages of working with a smaller press. Our panel includes a publisher, editor, and an author who has sold books to one of the smaller houses. Theyâll discuss how to submit and who is buying what. Panelists: John Helfers, Jonathan Rudder, Donald Bingle
Where do ideas come from in sculpting game manuscripts? Our authors share their tricks for coming up with plots and how to brainstorm to flesh out ideas into lengthy manuscripts. Theyâll also cover how to avoid over-used subjects and how to make your submissions innovative and fresh. Panelists: Jennifer Brozek, Luke Johnson
Thereâs an old saying that âideas are a dime a dozen.â But sometimes you donât have the 10 cents you need to get a plot. Learn how to brainstorm ideas for fiction writing so your fingers fly across the keyboard and so you donât keep staring at a blank screen. Panelists: Jean Rabe, Chris Pierson, Anton Strout, Linda Baker, Donald Bingle
Creating dimensional, dynamic characters can be the difference between a manuscript that sells and one that gathers dust under the bed. So how do you create a vivid, living, breathing character? There are probably as many ways to build characters as there are writers. Join our panelists as they share their methods, with concrete examples, for penning amazing, interesting characters. Panelists: Jean Rabe, John Helfers, Tim Waggoner, Anton Strout
Game designers must make sure that what they write reflects the realities of the game. Donât mention gear unless itâs in the equipment list. Donât write about magic the system doesnât support. Donât describe places that arenât on the map. We'll teach you how to color inside the lines to make your material better suited for the players and the companies for whom you write. Panelists: Steven Schend, Marc Tassin, Luke Johnson
Itâs a lot easier to write an adventure that goes from Point A to Point B to Point C, but it isnât necessarily more interesting or enjoyable. Our panelists will show you how to approach non-linear adventures and how to avoid confusing and overly-complicated manuscripts. Panelists: Donald Bingle, Marc Tassin, Luke Johnson, Steven Schend