Game designers must make sure that what they write reflects the realities of the game. Donât mention gear unless itâs in the equipment list. Donât write about magic the system doesnât support. Donât describe places that arenât on the map. We'll teach you how to color inside the lines to make your material better suited for the players and the companies for whom you write. Panelists: Steven Schend, Marc Tassin, Luke Johnson