You and your allies are attempting to rescue/capture what's left of the USS Intrepid.
Description:
While on a patrol near the Klingon border, the USS Intrepid, suffered a suspicious and near catastrophic explosion. Forcing the crew to jettison its secondary hull (along with the warp drive) she now limps back home. Federation forces, after receiving her distress signal, are now rushing to her aid. The Klingons, however have other ideas.
During the General War, an Alliance War Cruiser Squadron made a nuisance of themselves by repeatedly raiding Coalition convoys. The Coalition setup a plan to end the nuisance.
Description:
At the height of the General War, a particular War Cruiser squadron of Alliance ships, nicknamed by Starfleet Intelligence as the Dragons, had been repeatedly and successfully raiding the shipping lanes between Romulan and Klingon territory. This major interruption in the Coalition supply chain had become intolerable, even more so due to the fact that the Dragons would always successfully evade pursuit by the means of passage through a nearby asteroid field. The Coalition decided to route a sacrificial (and empty) convoy to invite an attack. After the Dragons obliged and were making their way back toward the asteroid field, there appeared a surprise welcoming committee...of Klingon and Romulan ships.
A couple of valuable freighters are stranded in the Neutral Zone. The Klingons, Federation, & Orion pirates all race to be the 1st ones to claim the prize & shoot down any who get in the way.
At the end of the general war, a Klingon strike force makes one last attempt for glory before the ceasefire is enacted. A large fleet battle for new players or experienced players
Description:
This is a Klingon vs. Federation scenario with up to six ships per side. The Klingons will be attempting to raid a planet, and the Federation will be mounting the defense.
You and your allies are attempting to rescue/capture what's left of the USS Intrepid.
Description:
While on a patrol near the Klingon border, the USS Intrepid, suffered a suspicious and near catastrophic explosion. Forcing the crew to jettison its secondary hull (along with the warp drive) she now limps back home. Federation forces, after receiving her distress signal, are now rushing to her aid. The Klingons, however have other ideas.
A Klingon raid has captured Vulcan scientists essential to the war effort. A Federation fleet is tasked with getting them back. An exciting adventure for new and experienced players.
Meet up with other Starfleet enthusiasts! It can be hard to find other people who play your favorite game at Gen Con, so let's all get together and play a game or two.
Description:
We will have multiple boards available, at least one of every published ship card, and people available to teach the game. This is a great way to meet other Federation Commander players or dip your toes into the Star Fleet universe for the first time!
Federation cruisers attempt to break through a Klingon siege on a starbase. Massive fleet battle for beginners & vets alike.
Description:
This Federation Commander scenario is set at the beginning of the General War. The Federation attempts to throw together a response to the massive Klingon invasion. An assortment of cruisers is tasked with breaking through the Klingon lines and getting critical personnel and supplies to a starbase that has not yet been destroyed.
Federation cruisers attempt to break through a Klingon siege on a starbase. Massive fleet battle for beginners & vets alike.
Description:
This Federation Commander scenario is set at the beginning of the General War. The Federation attempts to throw together a response to the massive Klingon invasion. An assortment of cruisers is tasked with breaking through the Klingon lines and getting critical personnel and supplies to a starbase that has not yet been destroyed.