REVISED for 2022! Common business & educator situations and the game industry collide in this Clue-meets-Family-Feud style seminar. Case studies, in-class analysis, & expert advice!
We will explore the mechanics of several popular games and discover ways to adapt them for education purposes.
Description:
This session will discuss the mechanics of several popular games and give examples of how the mechanics can be adapted for educational purposes. Games covered will be: 1. Pandemic - Uses in History and current events 2. Mille Bornes - Uses in Math and map skills 3. Steampunk Rally - Uses in Physics and Engineering 4: Monopoly - Uses in Chemistry 5: Life - Uses in teaching life skills such as budgeting Then, you will have a chance to see a short example using the mechanics from "Keep Talking and Nobody Explodes" used for a cooperative math refresher. The example can be played, but an internet connection and device is required for the best experience.
In this Trade Day presentation we will discuss what we have learned as we went from a one man operation to a full fledged game room at our local Comic Con.
Description:
What works and who works are an important part of organizing a game room. We'll also talk about our local gaming events that we have hosted in game stores, schools and libraries. We will share our ideas and also want to hear from the attendees what has worked for the conventions and programs.
Educators will be fascinated by the physics, math, and ballistics involved in shooting artillery. Come learn the history, how it works, and how it can be realistically incorporated into games!
Description:
STEM educators will be fascinated by the physics, math, and ballistics involved in shooting artillery. History educators will learn how artillery evolved from direct fire cannons to indirect fire cannon and rocket artillery. Game designers will see how artillery can be incorporated into their games with game mechanics that accurately represent indirect fire support. Lead by two retired Marine Corps artillery officers.
New games and discussion of games for kids from toddlers to teens. You could even win a copy of a game!
Description:
What are great new role playing games for young people, and how do you decide if a game is right for a given group of children? Come see some new games and discuss the qualities of game for kids from toddlers to teens. You could even win a copy of a game! Academically, this convesation will cover all subjects.
Join us to learn about what's new and on the way! We'll discuss Brotherwise's upcoming games, our Featured Retailer Program, and how we can better support your store.
Introduction and discussion on ways to create, build, and strengthen gaming communities. Events, discourse, public forums, and games! How to fit all these together to create a true sense of community.
Description:
Appropriate for all audiences, but targeted at those wanting to create, build up, or strengthen their community (or gaming community) through events and practical discourse.
Cosplay As A HE Learning And Socialising Tool. Personal Experiences Of An Australian Lecturer
Summary:
A discussion of a lecturer's experience in delivering cosplay content into HE classroom (and socialisation) practice via assessment tools and authentic work integrated learning at pop culture events.
Description:
Chris 'anthanum' McCutcheon is an Australian HE lecturer of events and hotel management at a small residential university campus (500 students). In this workshop we will discuss how they introduced cosplay as assessment content and hands on work integrated learning into classroom practice via modular assessment design and authentic industry practice. Additionally they'll discuss the student's "Nerd Club" use of cosplay (and swordcraft/LARP) as a wider campus cohort socialisation tool.
Cosplay, Identity And Entrepreneurship In HE Units
Summary:
A discussion focussing on the identity and entrepreneurial aspects of cosplay and how this might be integrated into business, theatre, crafting, or costuming programs.
Description:
In this discussion, we'll go through some of the research that I conducted with professional cosplayers in regards to identity and entrepreneurship and how what we learned from that study might be integrated into a business or theatre/crafting/costuming programmes. All is not as it seems in cosplay identity and entrepreneurship, creating opportunities for business, theatre, or crafting programmes to integrate or create new and innovative unit offerings.