We will explore the mechanics of several popular games and discover ways to adapt them for education purposes.
Long Description:
This session will discuss the mechanics of several popular games and give examples of how the mechanics can be adapted for educational purposes. Games covered will be: 1. Pandemic - Uses in History and current events 2. Mille Bornes - Uses in Math and map skills 3. Steampunk Rally - Uses in Physics and Engineering 4: Monopoly - Uses in Chemistry 5: Life - Uses in teaching life skills such as budgeting Then, you will have a chance to see a short example using the mechanics from "Keep Talking and Nobody Explodes" used for a cooperative math refresher. The example can be played, but an internet connection and device is required for the best experience.
Event Type:
TRD - Trade Day Event
Minimum Players:
2
Maximum Players:
50
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)