Luke Crane—designer of Burning Wheel, Mouse Guard, Torchbearer—presents a theory of design for roleplaying games.
Long Description:
In the past five years, while teaching game design at NYU, Mr Crane has developed a set of concepts for analyzing and discussing RPGs from the point of view of the designer, rather than the player or game master. His hope is to create a common language of design which will facilitate productive dialogue, as well as provide tools for new designers and allow educators to more easily convey important ideas about the medium.
Event Type:
SEM - Seminar
Minimum Players:
6
Maximum Players:
64
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)