Dedicated space for youth aged 6-17 and their families to learn to play. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Threshold of Knowledge. In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself!
Dedicated space for youth aged 6-17 and their families to learn to play. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery.
Description:
Pathfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Pathfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-17 need to have a way to contact their onsite parent. This session will be running Threshold of Knowledge. In Threshold of Knowledge, you take on the role of one of five students from the prestigious Magaambya, the oldest school of magic in the Inner Sea region. When a teacher goes missing, it's up to these new heroes to step up and solve a wicked mystery that threatens the existence of the Magaambya itself!
For level 3 characters. Between escapades, four gunslingers find themselves in the midst of an undead horde!
Description:
Four gun-toting adventurers post up in a dingy bar in one of Alkenstar's entertainment districts. Right across the street at a theater, people flood inside to catch the premiere of a highly-advertised play, but what comes out of the theater is far more dangerous. As people scatter to safety in the dusty streets, it’s up to the group of gunslingers in the bar to set things right.
This short Pathfinder 2nd edition adventure written by Michael Sayre is intended to be completed in a single session and includes four 3rd-level pregenerated gunslinger characters, who make use of the exciting new equipment and rules found in Pathfinder Guns & Gears, whose backstories and motivations tie closely to one another.
PF(2ed) Special #3-98: Expedition Into Pallid Peril (levels 1-2)
Summary:
For levels 1-2. The Pathfinder Society sends its agents in a race to uncover the hidden entrance to a long-lost dwarven city.
Description:
Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!
PF(2ed) Special #3-98: Expedition Into Pallid Peril (levels 3-4)
Summary:
For levels 3-4. The Pathfinder Society sends its agents in a race to uncover the hidden entrance to a long-lost dwarven city.
Description:
Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!
PF(2ed) Special #3-98: Expedition Into Pallid Peril (levels 5-6)
Summary:
For levels 5-6. The Pathfinder Society sends its agents in a race to uncover the hidden entrance to a long-lost dwarven city.
Description:
Having made several recent forays into a set of unearthed ruins in the volcanic region of Droskar’s Crag, the Pathfinder Society has uncovered what could be an access point to the lost dwarven city of Raseri Kanton. Pathfinder agents from across Golarion have come to support the Society’s latest large-scale endeavor. However, the Aspis Consortium have also begun exploring the ruins, so it’s a race to see who can reach Raseri Kanton first!
PFS(1ed) #10-22: Passing the Torch, Part 1: Who Wears the Mask
Summary:
No Pregens Available. For levels 12-18. Infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Description:
**No Pregens Available** For more than a decade, the infamous Grandmaster Torch has pursued vengeance against the Decemvirate and the Society as a whole. At last, the Society has identified his chief accomplice and informant who has evaded Society scouts by hiding out where Pathfinders are forbidden on pain of death. Yet Grandmaster Torch's imminent endgame threatens the whole Society, if not Absalom itself, and if the PCs are to uncover the plot and avert disaster, they must infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Who Wears the Mask is the first of two seeker-level adventures in the Passing the Torch series that concludes Season 10. This adventure is followed by Pathfinder Society Scenario #10-23: Passing the Torch, Part 2: Who Speaks for the Ten. These two scenarios are intended to be played in order.
PFS(1ed) #10-22: Passing the Torch, Part 1: Who Wears the Mask
Summary:
No Pregens Available. For levels 12-18. Infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Description:
**No Pregens Available** For more than a decade, the infamous Grandmaster Torch has pursued vengeance against the Decemvirate and the Society as a whole. At last, the Society has identified his chief accomplice and informant who has evaded Society scouts by hiding out where Pathfinders are forbidden on pain of death. Yet Grandmaster Torch's imminent endgame threatens the whole Society, if not Absalom itself, and if the PCs are to uncover the plot and avert disaster, they must infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Who Wears the Mask is the first of two seeker-level adventures in the Passing the Torch series that concludes Season 10. This adventure is followed by Pathfinder Society Scenario #10-23: Passing the Torch, Part 2: Who Speaks for the Ten. These two scenarios are intended to be played in order.
PFS(1ed) #10-23: Passing the Torch, Part 2: Who Speaks for the Ten
Summary:
No Pregens Available. For levels 12-18. Enter the Grand Lodge to neutralize a master plan and avert disaster!
Description:
**No Pregens Available** The Whispering Tyrant has arisen, and war once again looms at Absalom's doorstep. Yet with most Pathfinders far to the north neutralizing the Tyrant's secret weapon, the Grand Lodge is understaffed and vulnerable. Now that the PCs have identified the threat Grandmaster Torch poses, they are among the few capable of entering the Grand Lodge's most restricted reaches, averting disaster, and changing the face of the Pathfinder Society forever.
"Who Wears the Mask" is the second and final seeker-level adventure in the "Passing the Torch" series that concludes Season 10, and these adventures take place in parallel with the events of Pathfinder Society Special #10-98: Siege of Gallowspire. This adventure is preceded by Pathfinder Society Scenario #10-22: Passing the Torch, Part 1: Who Wears the Mask. These two scenarios are intended to be played in order.
PFS(1ed) #10-23: Passing the Torch, Part 2: Who Speaks for the Ten
Summary:
No Pregens Available. For levels 12-18. Enter the Grand Lodge to neutralize a master plan and avert disaster!
Description:
**No Pregens Available** The Whispering Tyrant has arisen, and war once again looms at Absalom's doorstep. Yet with most Pathfinders far to the north neutralizing the Tyrant's secret weapon, the Grand Lodge is understaffed and vulnerable. Now that the PCs have identified the threat Grandmaster Torch poses, they are among the few capable of entering the Grand Lodge's most restricted reaches, averting disaster, and changing the face of the Pathfinder Society forever.
"Who Wears the Mask" is the second and final seeker-level adventure in the "Passing the Torch" series that concludes Season 10, and these adventures take place in parallel with the events of Pathfinder Society Special #10-98: Siege of Gallowspire. This adventure is preceded by Pathfinder Society Scenario #10-22: Passing the Torch, Part 1: Who Wears the Mask. These two scenarios are intended to be played in order.