Tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it.
Description:
The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores point for its owner. Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it.
Description:
The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores point for its owner. Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it.
Description:
The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores point for its owner. Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it.
Description:
The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores point for its owner. Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
Tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it.
Description:
The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores point for its owner. Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
The island of Catan rises off the table for an immersive experience like no other. The terrain tiles and player pieces are intricately-designed and antiqued.
Description:
Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins.
The island of Catan rises off the table for an immersive experience like no other. The terrain tiles and player pieces are intricately-designed and antiqued.
Description:
Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins.
The island of Catan rises off the table for an immersive experience like no other. The terrain tiles and player pieces are intricately-designed and antiqued.
Description:
Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins.
The island of Catan rises off the table for an immersive experience like no other. The terrain tiles and player pieces are intricately-designed and antiqued.
Description:
Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins.
The island of Catan rises off the table for an immersive experience like no other. The terrain tiles and player pieces are intricately-designed and antiqued.
Description:
Players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins.