How a clever GM can use evolution and creationism to create a very colorful but believable game world, and to create interesting, believable NPCs and characters.
It's baaack ... the most insanely hilarious (or hilariously insane) public reading of what is arguably the worst piece of published fiction--ever! Try to keep your sides from splitting as you watch other hapless victims ... er, participants ... read this story aloud, and attempt to get through it with their sanity intact. All are welcome to join in the fun ... if you dare!
Long time gamer and four year GM Erik Mehring discusses connections between the Christian faith and gaming. How does your faith inform your gaming? What can you learn about God in your gaming? Come and join in the discussion!
Join Fantasy Flight Games for the annual In-flight report. Be the first to hear about what's on the horizon and where Fantasy Flight will be taking you.
What are the genres? What are the tropes? And what are the rules? You have to know the rules before you can even think about bending or breaking them. USA Today Bestselling fantasy-romance author and Author Guest of Honor Elizabeth Vaughan leads the discussion.
Professor Mathew A. Powers explores and explains the exotic fauna and flora of the Paradoxian multiverse. An indepth look of creatures and aliens from the planets; Siamang, V'Teecia, and Drunavothis will be presented.
Professor Mathew A. Powers explores and explains the exotic fauna and flora of the Paradoxian multiverse. An indepth look of creatures and aliens from the planets; Siamang, V'Teecia, and Drunavothis will be presented.
Join designers Luke Crane and Jared A. Sorensen to an in-depth look at their new game, FreeMarket. Get inside information on the development of the game, the hazards they faced and the brainstorms that led to the game’s final design. Luke and Jared will also answer questions about the game’s design and philosophy and if you’re lucky, they’ll add you to their friends lists.
Want to see your art or article published in Kobold Quarterly, the small-but-fierce fantasy role-playing magazine? Kobold-in-Chief Wolfgang Baur offers practical advice and a Q&A on wyrming your way into print, plus editorial guidance on queries, deadlines, and rights issues.
Are you a GM who hates when the system rules inhibit the story that your group is weaving together? Come learn about the Fudge RPG system, and how one GM uses it to keep the focus of his games on the characters and the events that unfold around them. Fudge uses adjectives instead of numbers, so you determine how a dice roll enhances the game instead of crunching numbers behind a GM's screen. Best of all, with Fudge you design the game yourself!