I Have An Idea For A Game … What It Takes to Get It Published
Summary:
Have a game idea & but no idea what to do next? We'll talk about logistics, the grim realities, ideas on ways to make your game pitch-perfect & the dos & don'ts of licensing & publishing.
Learn the basics of improv comedy & how to use them to enhance your roleplaying games. This is half discuss, half workshop, you'll be playing some improv games with your fellow gamers!
Knowing when your game is "done" is often more difficult than designing it in the first place. Industry Insider's talk about play testing, cost analysis, & publishing considerations.
Discuss the finer points of developing, running & fulfilling a kickstarter. Find out the nitty gritty on what works, what not to do & why you should both participate & do one!
Live action games make up a huge part of the gaming world & yet still very misunderstood. Come & hear about LARPs old & new from across the world & learn about this ever-growing game form.
Building an audience, gathering followers, finding fans can all be very daunting to a new writer or publisher. Learn some tools of the trade on do's & don'ts.
In RPGs the existence of Gods is rarely in contention, but does that mean we take them for granted. Are your campaign Gods just spell providers? Is there more to religion than faith & ritual?
A good way for publishers to get their games into stores is by partnering with distributors. Learn what to expect & what distributors look for when considering a new publisher's line.
Want to get your work published? Learn about presentation, interview skills, networking, use of email & social media as tools, elevator pitches, how to make an opportunity when there isn't one & more!