The North Coast of South America is being taken over, using force and a hallucenogenic gas. All is in turnmoil. You must protect your corp. interests. You must eliminate the opposition. Have fun!
Hoi chummers, you’ve been hired for some wet work. Your target: a heavily chromed trog. You know where he is, and at six-to-one odds it should be null perspiration. Hose it and your’re fragged.
The Night of the Long Knives continues in the Jet City as the group must find and stop the serial killer known as the mage slayer. Hold on Chummers, the night has just begun. Role-playing stressed.
The year is 2026. You and your brothers are the famous group known as International Rescue. Can you defeat the plans of the Nefarious Hood and save the world at the same time?
You are hired to rescue a kidnap victim. Mr. Johnson knows who took her. He even knows where she is. So why is he paying so much? Maybe it has something to do with all the paranormal security.
It’s 2073 and Minneapolis has been given the World Science Fiction Convention by fannish acclaim. But there are big problems in Mipple-city and Mr. Johnson wants you to check them out, chummer.
To earn a night’s pay a group of novice security guards will step into a world of corporate intrigue and magic that will change their lives forever, if they don’t end up dead.
A simple security job guarding a shipment of antique trinkets turns the Runners into amateur sleuths to save themsleves from corporate revenge. Characters provided for 8-10 players.