Indianapolis has been besieged by enemies both within the domain and its residents, and from the outside for the past year. With the yearly gathering looming on the horizon, rumors and queries fly about which dignitaries will be arriving; and how the state of the domain will fare in such eyes. Between the visitors with their own agendas and the ongoing problems, one only can wonder what will happen to ensure the streets donât run crimson.
It's chess gone wild, in its SIXTEENTH YEAR! Each player takes the role of a Mighty Warrior, Cunning Thief, Pious Priest, Mysterious Mage, or Commanding Monarch. Throwing all semblance of strategy out the window, the Light and Dark sides proceed to use their special abilities to destroy the opposing side. No experience necessary, rules taught. Enjoy the mayhem!
It's chess gone wild, in its SIXTEENTH YEAR! Each player takes the role of a Mighty Warrior, Cunning Thief, Pious Priest, Mysterious Mage, or Commanding Monarch. Throwing all semblance of strategy out the window, the Light and Dark sides proceed to use their special abilities to destroy the opposing side. No experience necessary, rules taught. Enjoy the mayhem!
It's chess gone wild, in its SIXTEENTH YEAR! Each player takes the role of a Mighty Warrior, Cunning Thief, Pious Priest, Mysterious Mage, or Commanding Monarch. Throwing all semblance of strategy out the window, the Light and Dark sides proceed to use their special abilities to destroy the opposing side. No experience necessary, rules taught. Enjoy the mayhem!
Indianapolis' Hierarch is stepping down and any new resident of the city can vote on the Leadership. Seekers for political power or ancient Artifacts compete for access to the labyrinthine Athenaeum. Intrigue and suspense blend with high adventure and mystery in the World of Darkness. New Players welcome! Adult themes. Play one day or both!
Indianapolis' Hierarch is stepping down and any new resident of the city can vote on the Leadership. Seekers for political power or ancient Artifacts compete for access to the labyrinthine Athenaeum. Intrigue and suspense blend with high adventure and mystery in the World of Darkness. New Players welcome! Adult themes. Play one day or both!
It was a dark and stormy night. The whole family was moving to Washington. The moving van was going up, up, up on a windy mountain road, not on a highway. Swerve, slide, skid, CRASH! Within the box, inside the van, you ended up all jumbled up with all the other toys. It was quiet then, and you could hear the sound of rain. No, not rain, but running water. There is an unpleasant smell and Mr. Truck Driver wasn't there. Oh my!
In 1969, Neil Armstrong and others made their marks on human (and Changeling) history. On the 1st day of this 3-day LARP, Seelie (and a few others) will gather in Florida to experience history. House rules require one d10 (available to loan).
In 1969, Neil Armstrong and others made their marks on human (and Changeling) history. On the 2nd day of this 3-day LARP, Unseelie (and others) will experience their own side of the historic event. House rules require one d10 (available to loan).
In 1969, Neil Armstrong and others made their marks on human (and Changeling) history. On the 3rd day of this 3-day LARP, both courts of the fae can experience their own sides of the historic event. House rules require one d10 (available to loan).