In this eldritch social game, you don't see the card you are holding. Instead, you see the cards other players are holding, and must base decisions on that alone.
Long Description:
The game is played over multiple rounds where each round consists of multiple turns. During each turn, one player draws the top card of the deck, looks at it, and passes it to another player. At the end of the round, if you are holding a cursed (red) card, then the card corrupts your mind and you lose your sanity. If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color), the artifacts create an unpleasant resonance, corrupts your mind, and you will lose your sanity. You successfully survive the ritual only if you are holding a unique sane (blue) card.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Arkham Ritual
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
18
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)