A man claiming to be Merlyn has started feeding intel to the British Forces. Your unit is tasked with following his inteligence and, claim and recover the ancient sword Caledfwlch.
Long Description:
A man claiming to be Merlyn has started feeding intel to the British Expeditionary Forces. Is he to be trusted? Your unit is tasked with following his inteligence and, if actionable, claim and recover the ancient sword Caledfwlch.
Event Type:
RPG - Role Playing Game
Game System:
Never Going Home
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)