Puzzles are classic obstacles in games. Used effectively, they can be a rewarding experience. We'll discuss elements of puzzle design & how to use them to build engaging interactions in your games.
Long Description:
Puzzles are classic obstacles to players in role playing games. When done well, they are rewarding for both game master and players. There's a fine line between a rewarding puzzle and one that is frustrating. Members of geekspective.com will discuss successful elements of puzzle design, how to combine those elements and build puzzles that are complex yet fun for players. We believe that puzzles should always be solvable, either the easy way, or failing that, "The Hard Way". Puzzles can add an extra dimension to gameplay and with the elements of good puzzle design, you'll be able to create more exciting and rewarding games for your players.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
100
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)