Game masters want their worlds to be rich & engaging. In this seminar, we’ll borrow personas, a methodology used in software design to better understand users, to make our NPCs more compelling.
Long Description:
As gamemasters, we all want our world to be as rich and engaging as Middle Earth, but let’s face it, we aren’t Tolkien. In this seminar, we’ll borrow personas, a methodology used in software design to better understand users, to quickly and effectively help make our NPCs compelling.
This session will walk through what personas are in the professional sense, and then adapt that to the gaming table. We'll have hands-on activity and each participant will be provided take-home materials to help us better implement persona-based NPCs in your own games. At then end of the workshop you'll have a new tool to quickly make and maintain deep and believable NPCs.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
100
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)