A 1950s scouting group's bus breaks down, the Scoutmaster disappears, and now some of the kids are starting to act strangely. Action and adventure for the whole family.
Long Description:
After a weeklong trip at camp in the 1950s, the Wilderness Kids (a teenage scouting group) are returning home to Kokomo, Indiana. When nearing the outskirts of town, the bus develops trouble and the Scoutmaster leaves to get help from recently passed a gas station (about a 10-minute walk). After a half hour has passed, and the Scoutmaster hasn’t returned and the Wilderness Kids are getting hungry and thirsty, and some of them are starting to act strangely.
Event Type:
RPG - Role Playing Game
Game System:
Ubiquity
Rules Edition:
1st
Minimum Players:
4
Maximum Players:
6
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)