The players must band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game.
Long Description:
The old kingdom is in danger. Enemy armies are attacking from all directions thanks to the Dark Lord, who seeks to bring eternal darkness across the land. The only chance the players have in Roll for Adventure is to band forces to collect the fabled power stones to complete the magical amulet. If they succeed, they'll save the empire and win the game. However, should even one area fall under the control of the Dark Lord, the players lose the game immediately.
Event Type:
BGM - Board Game
Game System:
Roll for Adventure
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
12
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)