An adventure/exploration game set in an alternate reality 1930s. Build a port, construct railways, mine and farm for food. You'll need to prepare for the awakening. You'll need to fight.
Long Description:
The theme is inspired by Martin Wallace's "A Study in Emerald." Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food.
Event Type:
BGM - Board Game
Game System:
AuZtralia
Rules Edition:
1st
Minimum Players:
2
Maximum Players:
12
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)