In a time before cell phones & the Internet, six residents of a small, Midwestern town find themselves psychically linked. Focus on relationships and story, not mechanics. RP stressed.
Long Description:
In a time before cell phones and the Internet, a resident from a small Midwestern town might believe their life was isolated from the larger problems of the world. In 1968, six residents of one small town will discover otherwise. A game about relationships in the midst of supernatural crisis inspired by Stranger Things and its cousins. Role-playing stressed. Focus on story not mechanics.
Thanksgiving-a time for turkey and stuffing with cranberry sauce, football, and reviving old family arguments. Six normal individuals’ lives were changed just months before by a freak psychic phenomenon that empathically bound them together. Something is coming, something related to their connection, and they may not have much time.
This is not a game of superheroes, but of ordinary people who’s individual lives have been changed, but not ended, by the psychic event that brought them together.
Event Type:
RPG - Role Playing Game
Game System:
Champions
Rules Edition:
modified
Minimum Players:
4
Maximum Players:
6
Age Required:
Mature (18+)
Experience Required:
Some (You've played it a bit and understand the basics)