Puzzles have a bad reputation. But used effectively, they can be challenging & fun. We will show you highlights of puzzle design & several examples of puzzles to use in your own campaign.
Long Description:
Puzzles are classic obstacles to players in role playing games, When done well, they are rewarding for both game masters and players. But there is a fine line between a rewarding puzzle and one that is frustrating. Members of geekspective.com will discuss successful elements of puzzle design and how to create puzzles that are fun for players. We believe that puzzles should always be solvable, either the easy way, or failing that, "The Hard Way". With the elements of good puzzle design, you will be able to create better puzzles for your home campaign. Several examples of good puzzles will be given to get you started. Puzzles can add an extra dimension to gameplay, and this presentation will make your games more exciting and rewarding for your players.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
80
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)