At the triennial meeting of the most powerful witch families of Salem & a shadowy organization is trying to infiltrate into The Council. Will the witches uncover the traitors before it's too late?
Long Description:
It is the triennial meeting of the seven most powerful witch families of Salem, known as The Council. This year is special because it is the Bicentennial of The Council, making it not only about the usual business at hand, but also a celebration of the ancestors who made The Council what it is today. However, rumor has surfaced that a shadowy organization is trying to infiltrate into The Council and take it over, or at least subvert it for the organization’s own purposes. The Council is of course suspicious of not only the organizations that have long been friends of the council but also of the new witches, who are coming to beg admittance into this hallowed group. Will the infiltrators be found before the night is through? Or will The Council become another puppet in the organization’s web?
Event Type:
LRP - LARP
Game System:
Call of Cthulhu
Rules Edition:
homebrew
Minimum Players:
20
Maximum Players:
30
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)