Year One: the Dawn. For Gaia's children, this dawn brings dread - for even as the sun arises, signaling the end of the long night, the horrific scars of war are revealed.
Long Description:
Year One: the Dawn Since the first humans cowered in caves, afraid of what lurked in the darkness, dawn has been a symbol of new beginnings. For Gaia’s children, this dawn brings dread...for even as the sun arises, signaling the end of the long night, the horrific scars of war are revealed. Despite the noble sacrifice of uncounted heroes, so much has been lost. In the light of day, you cannot hide from the truth: in the last decade, you have lost almost everything. A scant few thousand Garou remain, whereas the enemies of Gaia grow more numerous by the day. But dawn also brings hope. Finally, after so many centuries of failure and hatred, the Fera have joined with the Garou for this final stand against the Wyrm. The Garou Nation has survived another night. Let us see what else the dawn brings.
Event Type:
LRP - LARP
Game System:
Werewolf: The Apocalypse
Rules Edition:
Mind's Eye Theater
Minimum Players:
10
Maximum Players:
60
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)