Redesigning Board Games for Educational or Instructional Purposes
Title:
Redesigning Board Games for Educational or Instructional Purposes
Year:
2016
Original Order:
8469
Game:
2016-WKS1693925
Group:
Prof Joe Games
Short Description:
We will play a well-designed game (e.g., Pandemic), study its core mechanics, then design a variant to teach an instructional objective. For educators, trainers, content designers, or game designers.
Long Description:
Are you a teacher, training manager, content designer or game designer? We’re going to play together a well-designed commercially-available board or card game (e.g. Pandemic, Carcassonne, Red7) for 45 minutes. Next, we will study reference cards I created that break down the core mechanics and explain how the game might be modified to teach any school or workplace instructional goal. Finally, you will pick such a goal, and spend 30 minutes designing in teams a new learning game inspired by the original game. By the time our session finishes, you will have found a thought-provoking and creative way to enhance your instruction. Designed by a professor of game-based learning pedagogy.
Event Type:
WKS - Workshop
Minimum Players:
4
Maximum Players:
36
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)