Disaster readiness, basic sanitation, animal conservation. Sometimes a game is the best way to teach. Learn the similarities between game & learning design - & how to put it to use for good.
Long Description:
It's clear non-government organisations do a lot of good in the world, and sometimes a good game is the best way to teach a system. Come learn how designing a game and designing learning share similar principles - and how to put it to use for large organisations. Presented by Rich Durham; games and learning designer at Unitec Institute of Technology in Auckland, New Zealand, and designer of games for AsiaCrypt, Four Paws international, and various health organisations around the world.
Event Type:
WKS - Workshop
Minimum Players:
5
Maximum Players:
30
Age Required:
Teen (13+)
Experience Required:
Some (You've played it a bit and understand the basics)