Dealing with what happens when plans go awry, when you don't have a lot of time to prep for a game, & want to improvise some or all of your game.
Long Description:
Dealing with what happens when plans go awry, when you don't have a lot of time to prep for a game, and want to improvise some or all of your game. This seminar covers tips that are great for ongoing campaigns, interludes, and convention/store/demonstration games.
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
80
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)