The most intricate, complex, insane of human endeavors. Topics: the Great Dichotomies, modeling, realism & the chaotic nature of history, & making sure it's a game, not a straitjacket.
Long Description:
Wargames model the most intricate, complex, and insane of all human endeavors. Topics include the Great Dichotomies of wargame design, modeling, realism and the chaotic nature of history, research, and making sure it's a game, not a straitjacket. The author of the book "Game Design" and the classic wargame Britannia leads the discussion. More information at Wikipedia: "Lewis Pulsipher"
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
80
Age Required:
Everyone (6+)
Experience Required:
None (You've never played before - rules will be taught)