Fun is obviously a byproduct of games, but that's where the usefulness of the term ends. We'll present the case against fun as a design goal, method of criticism, & aesthetic in gaming.
Long Description:
Fun is obviously a byproduct of games, but that's where the usefulness of the term ends. This seminar presents the case against fun as a design goal, method of criticism, and aesthetic in gaming. Caleb Stokes (No Soul Left Behind/No Security) and Ross Payton (Base Raiders/ Zombies of the World) discuss the negative and positive uses of the word of fun in gaming, along with other critical frameworks by which the word can be understood (such as the 8 types of fun).
Event Type:
SEM - Seminar
Minimum Players:
1
Maximum Players:
100
Age Required:
Mature (18+)
Experience Required:
None (You've never played before - rules will be taught)