Full throttle sword-n-sorcery fun with WEGS, the Wickedly Errant Game System! The dungeon is randomly generated as we play. Fun rules. Wild dice rolls. Wicked adventure awaits!
Long Description:
You ain’t done dungeon til you done Dingbitts! A rag-tag group of sword-n-sorcery heroes are plunged into the randomly generated dungeon run by Dingbitt, a devilish halfling rogue. His dungeon is chock full of treasure, traps and monsters. The deeper the party delves, the bigger the booty (and the greater the peril, of course). It is up to the heroes to decide what it shall be: fabulous trove, worthy opponents or, perhaps, just to find a way out? Priorities change fast after you leave Dungeon Level 1. The game is powered by WEGS, the Wickedly Errant Game System. It is a system designed for full throttle sword-n-sorcery exploits. Four dice alone fuel the WEGS battle frenzy (2d6 and 2d10). Like the casino game craps, this game is all about dramatic swings of luck and unfettered speed-of-play. This little system moves.
Event Type:
RPG - Role Playing Game
Game System:
WEGS
Rules Edition:
Old Skool
Minimum Players:
2
Maximum Players:
7
Age Required:
Mature (18+)
Experience Required:
Some (You've played it a bit and understand the basics)