Sektober Fools Day wackiness is dreaded by many. But when jokes turn deadly, something begins to smell funny in Ankh-Morpork. Humor and role-playing emphasized, knowledge of Discworld not requisite.
Long Description:
In Ankh-Morpork, Sektober Fools Day is dreaded for the jokes done around the city, and the free reign of the Fools Guild. As newest members of the City Watch, you get handed the bizarre calls, such as rescue cows from rooftops, seeing how many swamp dragons someone could fit in the Broken Drum, and directing traffic when the Opera House becomes invisible. But when jokes start becoming real, something begins to smell funny in Ankh-Morpork. Humor and role-playing emphasized, knowledge of Discworld not requisite.
Event Type:
RPG - Role Playing Game
Game System:
HERO System
Rules Edition:
6th
Minimum Players:
3
Maximum Players:
6
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)