Each game designer develops his or her own method of bringing an initial game design concept to life. Topics covered include concept development, prototype creation, playtesting sessions, pitching games to publishers, and doing everything that's necessary to help move the process forward. Panelists will also discuss ways for new game designers to approach publishers and get their games noticed.
Event Type:
SEM - Seminar
Game System:
N/A
Rules Edition:
N/A
Maximum Players:
99
Age Required:
N/A
Experience Required:
N/A
Materials Provided:
No
Duration:
1
Game Master Names:
Keith Baker, Matt Forbeck, Richard Garfield, Mike Gray, Reiner Knizia