The debate has raged since the game was invented; now we will see if the notion of game play as a 20 second continous turn is more accurate than viewing it as a snapshou during 20 seconds. What if the game designer had opted for a more realistic movement system to simulate WWI aerial combat.
This will be a scenario like you've never seen before. It will utilize a form of movement designed to make game play more continuous. A Rick Lacy production.