At the dawn of the Silver Age, in the dark days of McCarthyism, being a superhero's a tough job. Being a mutant just makes it more difficult. But when problems come to your town, somebody's got to stand up to them. It’s the American way, right? This game presents a darker look at the Silver Age with Golden Hour.
It started as a good time, a week of spring break, and all you've got to do is put up with war stories from a few retired superheroes. But when one of the old-timers disappears, two generations will have to unite to solve the case. It’s superhero adventure across the generation gap in this modern setting for Golden Hour.
June 5, 1944. A team of Allied superheroes must undertake a secret mission deep into Nazi-occupied Europe. The Allies' plans depend on it! The fate of the free world is in your hands in true Golden Age style with Golden Hour.
Fall, 1940. The Children's Overseas Reception Board sends 90 children from wartorn England to relative safety of Canada. But somewhere between England and Canada, between childhood and adulthood, between here and there, between Lord of the Flies and the Chronicles of Narnia, there are passages filled with adventure, danger, wonder and terror. You can, you must, find out where they lead. This unique scenario will be run using Golden Hour.