Adventurer’s Guild provides a fantasy role playing experience through the mail. Combat, magic, traps and treasures abound. Random drawing for prizes. Players and non-players welcome!
Ok, now yow’ve got a setting, plot, villians, and encounters for your tournament. Now it’s time to put together your ideas. A panel develops concepts from the other “Brainstorms” into a scenario.
March 2nd, 1901. After the battle of Timimoun, Captain Pein’s light troops pursue the Moroccans into the desert near the oases of Saoura. Now it is the Moroccans’ turn to fight.
Jakalla is a beautiful city, but what lies beneath it is far more deadly. Prince Rereshqala knows this and needs you to recover “a trifle.” It’s a good thing you are ready to do his bidding.
Modern role-playing not enough of an escape? Come talk about alternate period games like GANGB USTERS” BOOT HILL, & the AD&D Historical Reference series with TSR staffers.
This role playing game is diceless, character-based, and wholly dependent on the Amber universe. Game designer Erick Wujcik shares the latest techniques for successfully playing this game.