In this scenario, the characters must prevent a small group of migratory rodents from certain decimation by the beasts which have invaded Vinya. Rules will be taught & all materials provided.
The Harper/ Ranger dove needs the assistance of 6 brave adventurers to procure the dreaded sword “Shazzel- iim” from it’s present possessor. But you must discover the possessor’s identity.
AD&D & Gamma World chars, with high thieving abil. Bring records for level 5-15 character. Problem solving & mission accomplishment. Equipment, maps, etc. provided. 3/4 AD&D, 1/4 Gamma World Rules.
Before you may join the secretive Order of Noss your group must brave the danger of the Keep. Can you solve the riddle of keys and join the ranks of Noss?
Chosen to travel through the mystic portal, a paladin, ranger, thief, magic user and 4 fighters travel to the floating mountain seeking a way to destroy the cursed artifact. 8-11 level.
The dwarves called it that when they mined here for gold & gems, but the luck was all bad,& its been abandoned. Yet fine stones are still to be found. Detailed characterizations.
Characters are sent in search of an ancient artifact of Law. It is said to be in the Tower of Vision, the home of an ancient Melnibonean wizard. Bring your own character for approval.
An adventure for experienced space-farers in the Xagyg dust clouds. Adventurers must find out what happened to the spaceship "Courier” and prevent it from happening again without causing a war.