Video game developers talk about how game systems can take on a life of their own, & introduce brand new things. We'll talk about fostering emergent gameplay & how to keep it from going too crazy.
Developers tell stories about how they broke into the industry & share pointers for those that aspire to join it. Learn about what different kind of jobs there are & what skills they need.
Getting Past Fun: Designing Other Emotions in Games
Summary:
For years we've focused on one emotion in game: fun. That would be like if we only wrote romance novels or if the only films we made were comedies.
Description:
Fun's great, it's something we should focus on, but this medium can do so much more. Join us on this panel as we explore how to design for emotions other than fun. This talk is relevant to both video and analog games.
Different takes from video game developers on what it takes to make compelling game worlds. From planning, execution, & the tricks used to make a place feel “alive.”