Players use their cards to move their guests across the garden by stacking stones to build a hill & then lining their trail using cards that match each hex they will move through.
Description:
An abstract connection game with each player (or team) trying to create a path from one side of the game board to the opposite side. The challenge? Your opponents are working to do the same & cut off your path to victory. To start, each side places stones on the game board. Next, you must build the path your beetle takes between these stones using cards that match the colored flowers in each hexagonal space on the board. Once you have connected two different stone locations, they become your hills. The first player or team to make a complete connection wins!
Players use their cards to move their guests across the garden by stacking stones to build a hill & then lining their trail using cards that match each hex they will move through.
Description:
An abstract connection game with each player (or team) trying to create a path from one side of the game board to the opposite side. The challenge? Your opponents are working to do the same & cut off your path to victory. To start, each side places stones on the game board. Next, you must build the path your beetle takes between these stones using cards that match the colored flowers in each hexagonal space on the board. Once you have connected two different stone locations, they become your hills. The first player or team to make a complete connection wins!
Players use their cards to move their guests across the garden by stacking stones to build a hill & then lining their trail using cards that match each hex they will move through.
Description:
An abstract connection game with each player (or team) trying to create a path from one side of the game board to the opposite side. The challenge? Your opponents are working to do the same & cut off your path to victory. To start, each side places stones on the game board. Next, you must build the path your beetle takes between these stones using cards that match the colored flowers in each hexagonal space on the board. Once you have connected two different stone locations, they become your hills. The first player or team to make a complete connection wins!
Players use their cards to move their guests across the garden by stacking stones to build a hill & then lining their trail using cards that match each hex they will move through.
Description:
An abstract connection game with each player (or team) trying to create a path from one side of the game board to the opposite side. The challenge? Your opponents are working to do the same & cut off your path to victory. To start, each side places stones on the game board. Next, you must build the path your beetle takes between these stones using cards that match the colored flowers in each hexagonal space on the board. Once you have connected two different stone locations, they become your hills. The first player or team to make a complete connection wins!
An interactive card game, where players outwit their opponents by playing a card from their hand matching a word & then voting. The card with the most votes is a KEEPER!
Description:
Each player takes a turn as Curator, choosing one (can’t be a noun!) word to describe a card in their hand & announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled & placed face up to a numbered slot in the middle of the table. All players then vote & the card that gets the most votes, either way, is a “Keeper” & earns the owner one point! Through clever word use by giving great clues one Curator will rise to the top & claim the most Keepers! All artwork in Keepers has been hand-selected from Byron Jorjorian’s portfolio of over 600,000 images of the natural world.
An interactive card game, where players outwit their opponents by playing a card from their hand matching a word & then voting. The card with the most votes is a KEEPER!
Description:
Each player takes a turn as Curator, choosing one (can’t be a noun!) word to describe a card in their hand & announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled & placed face up to a numbered slot in the middle of the table. All players then vote & the card that gets the most votes, either way, is a “Keeper” & earns the owner one point! Through clever word use by giving great clues one Curator will rise to the top & claim the most Keepers! All artwork in Keepers has been hand-selected from Byron Jorjorian’s portfolio of over 600,000 images of the natural world.
An interactive card game, where players outwit their opponents by playing a card from their hand matching a word & then voting. The card with the most votes is a KEEPER!
Description:
Each player takes a turn as Curator, choosing one (can’t be a noun!) word to describe a card in their hand & announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled & placed face up to a numbered slot in the middle of the table. All players then vote & the card that gets the most votes, either way, is a “Keeper” & earns the owner one point! Through clever word use by giving great clues one Curator will rise to the top & claim the most Keepers! All artwork in Keepers has been hand-selected from Byron Jorjorian’s portfolio of over 600,000 images of the natural world.
An interactive card game, where players outwit their opponents by playing a card from their hand matching a word & then voting. The card with the most votes is a KEEPER!
Description:
Each player takes a turn as Curator, choosing one (can’t be a noun!) word to describe a card in their hand & announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled & placed face up to a numbered slot in the middle of the table. All players then vote & the card that gets the most votes, either way, is a “Keeper” & earns the owner one point! Through clever word use by giving great clues one Curator will rise to the top & claim the most Keepers! All artwork in Keepers has been hand-selected from Byron Jorjorian’s portfolio of over 600,000 images of the natural world.
An interactive card game, where players outwit their opponents by playing a card from their hand matching a word & then voting. The card with the most votes is a KEEPER!
Description:
Each player takes a turn as Curator, choosing one (can’t be a noun!) word to describe a card in their hand & announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled & placed face up to a numbered slot in the middle of the table. All players then vote & the card that gets the most votes, either way, is a “Keeper” & earns the owner one point! Through clever word use by giving great clues one Curator will rise to the top & claim the most Keepers! All artwork in Keepers has been hand-selected from Byron Jorjorian’s portfolio of over 600,000 images of the natural world.
An interactive card game, where players outwit their opponents by playing a card from their hand matching a word & then voting. The card with the most votes is a KEEPER!
Description:
Each player takes a turn as Curator, choosing one (can’t be a noun!) word to describe a card in their hand & announcing it. All players including the Curator then play a card that they think aligns the most, or the least, with that word, they are shuffled & placed face up to a numbered slot in the middle of the table. All players then vote & the card that gets the most votes, either way, is a “Keeper” & earns the owner one point! Through clever word use by giving great clues one Curator will rise to the top & claim the most Keepers! All artwork in Keepers has been hand-selected from Byron Jorjorian’s portfolio of over 600,000 images of the natural world.