You've been sold as a slave to a ghostly witch in her decrepit mansion. Whatever she wants with you, you know it can't be good. Will you escape, or vanish into the mansion like so many before you?
You've been having a rough year. Darkspawn, rain, more darkspawn, mud, and then you were captured by slavers. The slavers do an okay job keeping the darkspawn away, but the rain and mud are still your constant companions. Now you're being led into a decrepit mansion at the edge of the Kocari Wilds. You've heard that a ghostly witch haunts the mansion, but her gold is solid enough to buy a yearly allotment of slaves. Every year, the slave caravan stops here, and every year a hooded figure comes out and chooses which slaves will accompany him into the ghost's mansion. The hooded figure pointed at you. And a few others. Will you be able to escape, or will you vanish, never to be seen or heard from again, like so many others before you?
Following the Battle of Ruusan, the Jedi Council believes their ancient enemies, the Sith, have been destroyed forever. So when a team of scientists under Jedi protection discover evidence of Sith on an isolated world, the Council will not aid them. It's up to this small team to stop the threat by themselves. An Old Republic adventure.
Striking gold in the hills of their family land seemed like a miracle, but now these lucky siblings must fight to protect what's their's. A western adventure and sequel to last year's 'Where Have All the Cowboys Gone?' in the style of John Wayne.