Journey/Escape FWS #D602, Part seven and the finale of the Journey series. Any
Summary:
You are sent to retrieve the artifact "Power Beyond the Sun". Players who have the Trapped! cert are encouraged to participate. An Any FWS event set on April 18, 1910.
A rumour about town claims that Liberty was founded on the site of a slumbering demon, trapped by Vikings in the year 911. Does this explain the strangeness of Liberty? Mid FWS event.
Animal mutilations in New England town spark suspicions that someone visiting for the holidays is more than they appear or maybe it's the lake monster of Iroquois legend. Any level 12/24/1909.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.
Two Heads are Better than One FWS #I601 Introductory module
Summary:
The death of a prominent town figure causes a string of events to crush the mining town of Whitehaven, England. Intro to this game set in 1910. Pre-gens provided.