Join us for a discussion on what makes for a truly good RPG experience and what differentiates a good game from a truly great one. All opinions and questions welcome!
Description:
You've sat behind the screen before. You've run your players through adventure after adventure. Once you've learned the rules, what comes next for a truly good game master? Plot, character, and setting are vital, but what about often overlooked parts of the equation? What exactly is the social contract between players and game master? How is spontaneous improvisation managed? Who really controls the flow of the gaming table? Come delve into what makes a good rpg and what turns a good GM into a great one.