Players become builders in Egypt; over 6 rounds, they move wooden stones by boat to create 5 seminal monuments. Using the expansion: A New Dynasty.
Description:
Players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep. Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing - and the stones to back up their plans - will prove to be Egypt's best builder. This event will use the new expansion: A New Dynasty.
Players become builders in Egypt; over 6 rounds, they move wooden stones by boat to create 5 seminal monuments. Using the expansion: A New Dynasty.
Description:
Players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep. Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing - and the stones to back up their plans - will prove to be Egypt's best builder. This event will use the new expansion: A New Dynasty.
Players become builders in Egypt; over 6 rounds, they move wooden stones by boat to create 5 seminal monuments. Using the expansion: A New Dynasty.
Description:
Players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep. Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing - and the stones to back up their plans - will prove to be Egypt's best builder. This event will use the new expansion: A New Dynasty.
Players become builders in Egypt; over 6 rounds, they move wooden stones by boat to create 5 seminal monuments. Using the expansion: A New Dynasty.
Description:
Players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep. Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing - and the stones to back up their plans - will prove to be Egypt's best builder. This event will use the new expansion: A New Dynasty.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge.
Description:
Players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to their worst-scoring color, not their best, so they need to score for all colors instead of specializing in only one or two. When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.