Assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction & science in medieval France. Winner receives a $250 shopping spree at the TMG booth!
Description:
Assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. Players will play a preliminary round; high scorers will advance to the elimination rounds. The winner will receive the title of U.S. National Champion, a trophy and a $250 shopping spree at the Tasty Minstrel Games booth!
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains on them.
Description:
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains (or any combination of those) on them. These workers are used to gather resources: points, food, credits, and living parts of aforementioned workers! During the game you'll build and expand the space station and open up tons of different strategic and tactical possibilities.
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains on them.
Description:
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains (or any combination of those) on them. These workers are used to gather resources: points, food, credits, and living parts of aforementioned workers! During the game you'll build and expand the space station and open up tons of different strategic and tactical possibilities.
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains on them.
Description:
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains (or any combination of those) on them. These workers are used to gather resources: points, food, credits, and living parts of aforementioned workers! During the game you'll build and expand the space station and open up tons of different strategic and tactical possibilities.
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains on them.
Description:
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains (or any combination of those) on them. These workers are used to gather resources: points, food, credits, and living parts of aforementioned workers! During the game you'll build and expand the space station and open up tons of different strategic and tactical possibilities.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.