A game of colliding worlds in which players must balance game play over three randomly selected worlds, each with its own end condition. Winner will receive a special prize from Soaring Rhino Games.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play. The winner will receive a trophy and a special prize from Soaring Rhino Games.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A trick-taking game with a unique scoring system. The game is played over 3 hands, with different scoring goals. Players are dealt 5 cards. Then they each bid on another 7 cards.
Description:
A trick-taking game with a unique scoring system. The game is played over three hands. Each hand has different scoring goals. Once the scoring cards are revealed, the players are dealt five cards. Then players each bid on another 7 cards to complete their hands.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.
A game of colliding worlds in which players must balance game play over three randomly selected worlds. Once 2 out of the 3 worlds' end conditions are met the game ends.
Description:
A game of colliding worlds that introduces the Realm Engine. Players must balance game play over three randomly selected worlds, each with its own end condition. Once two out of the three worlds' end conditions are met the game ends. Players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers and earn victory points. Story cards and individual tasks add intrigue and complexity to game play.