Single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes. Top 3 teams advance to 2020 Masters Invitational Tournament.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes. Top 3 teams advance to 2020 Masters Invitational Tournament.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
Final for single elimination event. 1 or 2 player teams. Bid for sides. Errata by Larry Harris with set up changes. Top 3 teams advance to 2020 Masters Invitational Tournament.
Description:
The Bidding System used will be an open bid for sides with no round limits. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VCs within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. So take this into consideration when bidding.
This is a novice WWII miniature airplane event. All players receive 1 out of print starter plus a few additional planes just for playing in this event.
Description:
Did you ever want to learn how to play Angels 20 Airforce miniatures but just never got around to it or did not want to spend the money. Well this is the event for you. Join us to learn how to play this fun and exciting miniature event and keep all the planes you received for registering. You must however stay for the event to receive the starter set. Additional singles will be given away from booster packs at the event for you to keep.
Play in the most balanced of the Axis & Allies games. Up to 2 players per side & 4 players per game board. Bid for sides.
Description:
Join us for this casual game play of the new classic game but with tournament rules or whatever rules you would like to play by. Either board version may be used, 2004 original or the 2017 reprint. 2 players per side and up to 4 players max. per game board. If you have a copy of the game please bring it. We will only have 2 copies of our own to provide. A player can be eliminated from this game event before it is schedule to end, though game play could last up to 5 hours.
This is a single elimination, 1 or 2 player team Tournamnet. Bid for sides. No national objectives or tech. used, most VC wins.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
This is a single elimination, 1 or 2 player team Tournamnet. Bid for sides. No national objectives or tech. used, most VC wins.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
Axis & Allies Anniversary Edition (AA50) Tournament Final
Summary:
This is a single elimination, 1 or 2 player team Tournamnet. Bid for sides. No national objectives or tech. used, most VC wins.
Description:
Game play based on the AA50 Rulebook w/2nd Ed. errata. National Objectives/Bonus Income and Technology Breakthrough will NOT be used for this event. 1942 scenario will be used at set up. The bidding system used will be an open bid for sides. The side controlling the most Victory Cities (VC) at the end of regulation play wins (must be held at the end of the US turn). If both sides own the same number of VCs (i.e. 9 to 9), the side with the highest total IPC value of controlled countries wins. Axis win IPC ties. Go to SmoreySwamp for IPC Calculation for victory (if Necessary). China is NOT included in the starting IPC total for the Allies.
Classic 1984 single elimination tournament. Up to 2 players per side. Bid down IPCs from 84 IPC Victory Condition & to determine sides.
Description:
The actual bid will be for a number of IPCs that the Allies will allow the Axis to win with an IPC victory. This number of IPCs is bid down from the original victory conditions of 84 IPCs. The Axis must now gain at least 79 IPCs by the rounds end of that turn to win the game. Russia Restricted Turn One. (Russia in not permitted to attack during their turn 1) and before the start of the game, the Axis will be granted 9 IPCs to buy units to place before play begins. Prizes to the top 2 teams in tournament and all players have the chance to win games and prizes at the Award Presentation on Sunday at Noon.