A secluded manor in the Scottish Highlands hosts, an aging laird, his kin, & servants, all heavy with old resentments & untold secrets. A strange mist and a ghostly visitation threaten them all.
Description:
The Scottish Highlands are often the backdrop for tales of strange and uncanny events. The rugged terrain and long stretches of uninhabited land depopulated since the Highland Clearances are frequently rumored to be home to strange beasts and Pontus events. When a strange mist rises and engulfs the ancestral manor of an aging laird, his extended family, and the household staff, it stirs up something more in the house itself. History will not be denied, and the sins of the past cast a long shadow over the current occupants of the house. In this brand new scenario for Clockwork: Dominion, players have the chance to experience the macabre hiding in the corners of the Clockwork world. No prior experience with the system or setting is necessary, and all materials for play will be provided. The scenario includes thematic horror content and is not intended for children.
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
There are rumors of chimera-impossible beasts spawned of the Pontus-stalking the forests outside Lagos. To a group of thrill-seeking safari-goers, it's too good a trophy to pass up, whatever the risk.
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
A team of Witchfinders are dispatched to a village in the English countryside to investigate rumors of possession & magical affliction. They must find the witch before even greater harm is caused.
Description:
Although the world turns towards an age of technology and innovation, the real risk posed by the practice of harmful magic persists, and so, too, do the Witchfinders. These men and women travel the breadth of the Empire, chasing rumors of strange events and dark deeds, and acting decisively to end them when they can. A fresh string of such rumors has caught the attention of a team of Witchfinders and brought them to a village beset with fear, confusion, and accusations. It is up to them to sort truth from fiction, and suffer not the witch to live. In Witch Hunt, players have a chance to portray Witchfinders - members of an elite order that serve the Crown investigating and apprehending those that perform harmful magic, or risk increasing exposure to the Pontus. All play materials will be provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.
Safari is a perfect pastime for the wealthy and bored, and the jungles outside Lagos have the most unusual big game: chimera. Will you make it back to the club with a story, or meet your fate?
Description:
A hunting trip is a must for anyone of quality wishing for an impressive trophy and a thrilling tale to tell at the club. Safari provides a perfect season of adventure abroad for the young, wealthy, and bored, and in the jungles outside Lagos there's rumored to be some most unusual big game: a chimera, an impossible beast spawned of the Pontus. Such a prize is an irresistible lure for a group of thrill-seekers, and an opportunity for profit and connections for the businessman organizing their trip. Now, out in the bush, you'll find out if you can make it back with a trophy and a tale to tell, or not. Venture into the wilds of Africa in this new scenario for Clockwork: Dominion, steampunk roleplaying in a Victorian world of gothic horror. No experience with the system is necessary, and all play materials are provided.