A cry for help has come from Steam City. A miasma of pain and terror has spilled from its walls into the Unending River, and the screams of rioting citizens and shrieking metal cannot be ignored. Once again, Balance must be restored. With body and spirit aligned, perhaps your purity will be enough. Perhaps the cost will be bearable. Perhaps this will be unlike any trial you've faced before. Assume your stance, meter your breathing. It's time.
A locomotive carrying passengers and cargo, half-derailed and beyond repair, is hurtling towards Steam City with no way to stop. The Sparks aboard are powerless to halt the train's racing engine. Can the remaining passengers keep their wits long enough to survive the perils ahead, discover the cause of the accident, and ultimately guide their vessel safely home?
Steam City Saga - I Guess That Push Has Come To This So I Guess This Must Be Shove
Description:
The clocks keep chiming: thirteen, thirteen. The Leader, never thick with revolutionary concepts like 'freedom' and 'pluralism,' has stopped the passage of civil time in response to the Unrest of Steam City. Catastrophe lurks just past our lawn, we're told, and all this is For Our Own Good. It's time to show them what Our Own Good can do for us. Fight the power.
The child-engineers of the Undercity agree that the Overcity must be falling apart, what with all the broken pipes, ruptured valves and, worst of all, the coal lines exploding at random. Any Undercity kid can tell you the stories: if you don't clean your face before you sleep, they will take you. If you're lucky, you'll come back in a day or two, seeing the Undercity through coal-blackened eyes. If you're unlucky...
Life always whizzes by so quickly in Steam City The pressure is always in check and there are plenty of engineers to oversee the gauges. But then this. Evidence surfaced. Arguments behind closed doors. Accusations of betrayal. Cries for justice and restitution – retribution. It stinks of history repeating itself, and the last few Steamcops finally have a chance to track down the mastermind behind the madness. Will they succeed?
Steam City Saga - Soldiers of the Steam City Underground
Description:
Runnin' gin and keeping the Associates in line is a full time job, but as mafia Soldiers, you do what you're told, and fresh as you are, the Capo is ready to trust you with an important assignment. A made man is geographically inconvenienced, and must be immediately relocated to a more suitable location. Leave few witnesses, cover all tracks leading back to the Boss, and keep an eye out for the Steamcops, capiche?
Long ago, the maddest men of science made revolutionary changes overnight, too fast for anyone to adapt, to see where they were going. Even such brave souls as those couldn't fix this whole bulky system by themselves. But the Sparks of today have powers of their own. Maybe they can make a change, a difference. Maybe they can make something worthy of this mountain of brass and rivets. It's time to get to the bottom of this before it's too late.