A typical courier run in the entertainment capital of the world? Yeah right, nothing is typical since the big quakes of 2069 sank most of the city of Angels. Still, a runnerâs got to make a living, and that includes milk runs like this one. But why are the Vory so interested in the package? Tune in next week for another exciting episode of Karl Kombatmage! Bring your favorite d6 dice, and prepare for the future.
A typical courier run in the entertainment capital of the world? Yeah right, nothing is typical since the big quakes of 2069 sank most of the city of Angels. Still, a runnerâs got to make a living, and that includes milk runs like this one. But why are the Vory so interested in the package? Tune in next week for another exciting episode of Karl Kombatmage! Bring your favorite d6 dice, and prepare for the future.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Bring your favorite d6 dice, and prepare for the future.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Bring your favorite d6 dice, and prepare for the future.
The year is 2071, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks, but you are something even more mysterious. You are a member of a new ninja clan whose jonin, or leader, is a woman, and a gaijin (non-Japanese) besides. Can your clan avoid the pitfalls and survive the intricate politics? Bring your favorite d6 dice, and prepare for the future.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the wireless Matrix. Mr. Johnson wants you to accompany him for 'protection' while he visits an island that he wants to purchase. It’ll be good to get away from the sprawl for a while, right? Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
3rd Edition. The year is 2060, and shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. You are intrigued by a provision in the last will and testament of the great dragon Dunkelzahn, and have decided to do your best to collect. Sounds like a simple sleep-over, doesn't it? Character sheets and house rules changes will be provided.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Can you help the beautiful redheaded bartender find her missing son? Perhaps you’ll get a chance to stomp some ganger heads in the process. Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Ah, destruction, your favorite word. Just a simple lab smash, but will trouble follow you home? Learn the latest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets will be provided.
The year is 2057, and when the megacorps want a job done but don't want to get caught, it's a shadowrun they need. Shadowrunners sell their unique magical and cybernetic skills to perform illegal tasks. Mr. Johnson wants you to find a family heirloom that has been lost. Sounds simple, doesn't it? Character sheets and house rules changes will be provided.