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2. Middle-Earth "Arda" Format
- ID:
- 2017-TCG17109551
- Year:
- 2017
- Title:
- Middle-Earth "Arda" Format
- Summary:
- Play a casual group game, with no need to make a deck! In the exciting format, players draw from "shared deck" &uniquely customize their companies & strategies as the game progresses.
- Description:
- How long has it been since you’ve played Iron Crown Enterpises’ iconic collectible card game from 1995, set in Tolkien’s Middle-earth universe? In the exciting multiplayer “Arda” format, there is no need to make a deck. Instead, players draw from “shared decks” and uniquely customize their companies and strategies as the game progresses. Journey back to the most strategic collectible card game ever made. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough so even if you are very rusty, players will happily help you!
3. Redesigning Board Games for Educational or Instructional Purposes
- ID:
- 2017-WKS17112749
- Year:
- 2017
- Title:
- Redesigning Board Games for Educational or Instructional Purposes
- Summary:
- We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, & learning game designers.
- Description:
- Are you a teacher, training manager, content designer or learning game designer? We’re going to play a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine how the game might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with the other smart people on your team, brainstorm a new learning game that is inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction. Led by a professor of game-based learning pedagogy.
4. Star Wars CCG Cube Draft
- ID:
- 2017-TCG17109550
- Year:
- 2017
- Title:
- Star Wars CCG Cube Draft
- Summary:
- Join us for a casual tournament where you draft from a carefully selected pool of 480 cards. Cube captures the sealed deck experience, but with better combos & strategic gameplay. No deck needed.
- Description:
- Has it been a while since you’ve played this amazing collectible card game from Decipher, made in 1995? Join us for a casual tournament where you draft from a carefully selected pool of 480 cards. “Cube” captures the sealed deck experience, but with better combos and strategic gameplay. No deck needed. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough that if you are a little rusty, players will happily help you!
5. What’s Your Game Plan?: Turn Your Lesson or Training into a Game
- ID:
- 2017-WKS17109500
- Year:
- 2017
- Title:
- What’s Your Game Plan?: Turn Your Lesson or Training into a Game
- Summary:
- Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
- Description:
- What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
6. What’s Your Game Plan?: Turn Your Lesson or Training into a Game
- ID:
- 2017-WKS17109514
- Year:
- 2017
- Title:
- What’s Your Game Plan?: Turn Your Lesson or Training into a Game
- Summary:
- Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
- Description:
- What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.