Living Arcanis Battle Interactive: Divided We Fall
Description:
The past year has pulled Onara in all directions, drawing battle lines across friendships. Now comes the time to unite against a common foe... if old wounds can be healed. This is a continuous-play two-round (eight-hour) combat-intensive Battle Interactive for the LIVING ARCANIS campaign. Supports characters of 1st through 16th level (APL 2-17).
Since before the time of Man, Empires have battled for the underground passageways known as the Lavender Way. For the first time, the Lavender Way is revealed to the forces of Man. Many may go, but few, will return if they venture into the Lavender Way. This event is a 4-hour combat intensive Living Arcanis "Crawl" scenario. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above.
Since before the time of Man, Empires have battled for the underground passageways known as the Lavender Way. For the first time, the Lavender Way is revealed to the forces of Man. Many may go, but few, will return if they venture into the Lavender Way. This event is a 4-hour combat intensive Living Arcanis "Crawl" scenario. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above.
Since before the time of Man, Empires have battled for the underground passageways known as the Lavender Way. For the first time, the Lavender Way is revealed to the forces of Man. Many may go, but few, will return if they venture into the Lavender Way. This event is a 4-hour combat intensive Living Arcanis "Crawl" scenario. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above.
Since before the time of Man, Empires have battled for the underground passageways known as the Lavender Way. For the first time, the Lavender Way is revealed to the forces of Man. Many may go, but few, will return if they venture into the Lavender Way. This event is a 4-hour combat intensive Living Arcanis "Crawl" scenario. This scenario is available for all levels of play and will feature a High-level track for PCs 13th level and above.
As the dust clears in Old Coryan the Legionary Watch, the Fellowship of Little Savona, and the Medja find themselves facing an uneasy truce. Only one spark could cause all of Old Coryan to go up in flames, and some would light the match. Can open war in the streets be averted? Is Old Coryan doomed to destruction? For greatest enjoyment, "The Falcon, the Cobra, the Rat" series of Old Coryan modules should be played before this LARP.