Dedication is a powerful force no matter the cause; personal, professional, or religious. But when these causes all share the same goal then dedication becomes the difference between profit and loss, success and failure, life and death! In Quebec, the capitol of New France in the summer of 1689, the Witch Hunters will be witnessing the Dedication of the new Cathedral. Gen Con Indy 2007 Premiere!
Dedication is a powerful force no matter the cause; personal, professional, or religious. But when these causes all share the same goal then dedication becomes the difference between profit and loss, success and failure, life and death! In Quebec, the capitol of New France in the summer of 1689, the Witch Hunters will be witnessing the Dedication of the new Cathedral. Gen Con Indy 2007 Premiere!
Dedication is a powerful force no matter the cause; personal, professional, or religious. But when these causes all share the same goal then dedication becomes the difference between profit and loss, success and failure, life and death! In Quebec, the capitol of New France in the summer of 1689, the Witch Hunters will be witnessing the Dedication of the new Cathedral. Gen Con Indy 2007 Premiere!
Dedication is a powerful force no matter the cause; personal, professional, or religious. But when these causes all share the same goal then dedication becomes the difference between profit and loss, success and failure, life and death! In Quebec, the capitol of New France in the summer of 1689, the Witch Hunters will be witnessing the Dedication of the new Cathedral. Gen Con Indy 2007 Premiere!
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
In a world where morality is grey, the Bay of Seremas is painted pitch black. Onara has often been stained by those who had only the best of intentions; now, what truly lies within the sea's darkest depths? This is a STANDARD LIVING ARCANIS adventure for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure before playing LA-SP5-02.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.
The Elorii in Seremas speak of living in harmony with humanity, yet they live beyond a great wall that divides the city in half. Now one man seeks to remove this illusion of integration, if the Seremasi will allow it. This STANDARD LIVING ARCANIS adventure is for characters of 1st through 16th level (APL 2-15). It is recommended that you play this adventure after playing LA-SP5-01.